MMA is a sport with a lot more to it than even a bulk of its fans
realize. What the layman sees is two people savagely beating on one
another, and sure, there’s a certain base-level barbaric thrill to
that. But anyone who pays closer attention knows that it’s all a lot
more complex, especially when the fight goes to the ground. Even my
favorite MMA games over the years have failed to make the ground
element anything more interesting than a collection of button-mashing
mini-games, but after a recent hands-on, UFC looks like it’s bucking
the trend.
The striking game is still very much in line with the conventions
established by the very first UFC games: each face button controls a
limb, and pressing a direction on the analog stick modifies that limb’
s attacks in different ways. The trickiest part about the stand-up
fight in any of these games is that, in keeping with the sport, any
punch can be the one that ends the match. That can be thrilling when
you watch a fight, but it’s usually maddening when you’re on the
receiving end of it in a video game.
Fortunately, a good deal of simulation is going into when and why these
flash knockouts happen. Your fighter’s current stamina, the state of
the body part struck, and whether or not they’re recovering from
throwing an attack of their own will all factor heavily into the
equation. So a well-placed strike can definitely rock someone, but in
theory, it will be a reward for fighting smart rather than winning the
lottery.
Rocked!
Once the fight goes to the mat though, UFC diverges pretty heavily from
genre standards. Where other games rely on timed button-presses to
counter grapple attempts or frantically mashing them to break
submissions, things plays out more naturally and strategically here.
Simply pressing and holding the analog stick in the direction you want
to advance your position in begins the process, and your opponent has
to hold R2 and the same direction to cut you off. How long you need to
hold for before you make your transition is dependent on your fighter’
s stats relative to your opponent. You can’t halt your opponent’s
movements while advancing your own, so you’ll need to make fast, tough
choices – and choosing wrong could land you in a compromised position
from which you may never escape.
Submissions take this concept to a whole other level. In other MMA
games, submissions happen pretty out of the blue. You press a command,
your fighter tries to grab a limb, and either succeeds or fails right
away depending on who mashed harder. If you’ve ever watched a real
fight though, you know that submissions take time to initiate and sink
in.
When you initiate one in UFC, a four-quadrant interface comes up, and
the defending character can hold in a direction to try to escape in the
corresponding way. The attacker needs to match what they do to
temporarily halt their progress while looking for prompts to advance
the submission with a specific input. If they succeed, any escape
progress is reset, and they sink their hold in deeper. This continues
until the defender escapes or the attacker succeeds several times to
complete the hold.
Keywords:
UFC,Fighting, mixed martial arts, MMA, martial arts, wrestling, boxing,
games, sports, Challenge, Speed Racer, Muay Thai
熱門國家 | 系統支援 | 版本 | 費用 | APP評分 | 上架日期 | 更新日期 |
---|---|---|---|---|---|---|
香港 Hong Kong | Android Google Play | 1.1 App下載 | 免費 | 2014-09-03 | 2015-01-14 |