【實用體育競技app】UFC Player|最夯免費app

【實用體育競技app】UFC Player|最夯免費app

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【免費體育競技App】UFC Player-APP點子

MMA is a sport with a lot more to it than even a bulk of its fans

realize. What the layman sees is two people savagely beating on one

another, and sure, there’s a certain base-level barbaric thrill to

that. But anyone who pays closer attention knows that it’s all a lot

more complex, especially when the fight goes to the ground. Even my

favorite MMA games over the years have failed to make the ground

element anything more interesting than a collection of button-mashing

mini-games, but after a recent hands-on, UFC looks like it’s bucking

the trend.

【免費體育競技App】UFC Player-APP點子

The striking game is still very much in line with the conventions

established by the very first UFC games: each face button controls a

limb, and pressing a direction on the analog stick modifies that limb’

s attacks in different ways. The trickiest part about the stand-up

fight in any of these games is that, in keeping with the sport, any

punch can be the one that ends the match. That can be thrilling when

you watch a fight, but it’s usually maddening when you’re on the

receiving end of it in a video game.

【免費體育競技App】UFC Player-APP點子

Fortunately, a good deal of simulation is going into when and why these

flash knockouts happen. Your fighter’s current stamina, the state of

the body part struck, and whether or not they’re recovering from

throwing an attack of their own will all factor heavily into the

equation. So a well-placed strike can definitely rock someone, but in

theory, it will be a reward for fighting smart rather than winning the

lottery.

Rocked!

Once the fight goes to the mat though, UFC diverges pretty heavily from

【免費體育競技App】UFC Player-APP點子

genre standards. Where other games rely on timed button-presses to

counter grapple attempts or frantically mashing them to break

submissions, things plays out more naturally and strategically here.

Simply pressing and holding the analog stick in the direction you want

to advance your position in begins the process, and your opponent has

to hold R2 and the same direction to cut you off. How long you need to

hold for before you make your transition is dependent on your fighter’

s stats relative to your opponent. You can’t halt your opponent’s

【免費體育競技App】UFC Player-APP點子

movements while advancing your own, so you’ll need to make fast, tough

choices – and choosing wrong could land you in a compromised position

from which you may never escape.

Submissions take this concept to a whole other level. In other MMA

games, submissions happen pretty out of the blue. You press a command,

your fighter tries to grab a limb, and either succeeds or fails right

away depending on who mashed harder. If you’ve ever watched a real

fight though, you know that submissions take time to initiate and sink

in.

【免費體育競技App】UFC Player-APP點子

When you initiate one in UFC, a four-quadrant interface comes up, and

the defending character can hold in a direction to try to escape in the

corresponding way. The attacker needs to match what they do to

temporarily halt their progress while looking for prompts to advance

the submission with a specific input. If they succeed, any escape

progress is reset, and they sink their hold in deeper. This continues

until the defender escapes or the attacker succeeds several times to

complete the hold.

【免費體育競技App】UFC Player-APP點子

Keywords:

UFC,Fighting, mixed martial arts, MMA, martial arts, wrestling, boxing,

games, sports, Challenge, Speed Racer, Muay Thai

【免費體育競技App】UFC Player-APP點子

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2014-09-032015-01-14
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